V1.31 PATCH NOTES (COMING SOON)
May 12, 2025
Multiplayer (Survival & Online):
Fixed a crash involving the yellow character Flemming during Free-For-All and 3 Teams of 2 modes.
Multiplayer (Survival):
The game no longer freezes on a black screen if Pause is activated during the death fade; the Pause menu now displays correctly.
Fixed the "Continue" button animation in the Pause menu.
The pause menu is now correctly disabled when exiting during the death fade.
March 29, 2025
Campaign & Multiplayer (Survival & Online):
Crouch Action (Down button on the D-Pad by default)
Footstep sounds are now quieter when the player is crouching or taking cover.
The grenade trajectory is no longer visible while rolling. Minor optimizations.
Multiplayer:
Opponents' footsteps are now quieter when crouching or in cover
Options Menu - Controls:
Added a button configuration option for the crouch action.
The Down button on the D-Pad can now be reassigned in the Controls menu.
March 04, 2025
Multiplayer - Survival:
Better navmesh for enemies in the "Greenhouse" arena
Multiplayer - Survival & Online:
Wrong collision of opponents bullets on the wall/floor in the "Greenhouse" arena
D-pad Left/Right to change weapons
Removed a small invisible collision in "Labs" arena
Multiplayer - Online:
Wrong camera position during the result screen in the "Greenhouse" arena
Wrong name for the "Greenhouse" arena in the lobby
The duration indicator sometimes started at 0:00
XP is no longer used for matchmaking (like on 3DS)
Character no longer goes through the floor after dying during a jumpover
Wrong aiming animation of opponents with the Grenade Launcher/Shotgun
Wrong (visual) bullets collision between two opponents
In Team mode, no more points when you eliminate an ally
February 13, 2025
Multiplayer - Survival:
New Arena - Greenhouse
Multiplayer - Online:
New Arena - Greenhouse
Heavy ammo box that alternates between 2 positions
Adjustable match duration from 5:00 to 8:00
The sound distance from the opponent's footsteps increased by 7 m (7.65 yards)
January 22, 2025
Campaign:
Roll is no longer immortal
Missing collisions
Many fixes on roll collisions
Mutliplayer:
Improvement on replicated players (the opponents you see):
More precise position
More precise animation
Improved interpolation calculations
More precise aiming direction (new technique)
More precise shooting synchronization
Shadows no longer go through the ceiling
Added text when eliminating a player
Added missing collisions
Many fixes on roll collisions
After death in cover sitting, animations are correctly reset
After death in front of a jumpover, the icon display is reset
The kill counter numbers no longer overflowÂ
December 13, 2024
Campaign:
Missing Wall Collision (Pantai Palace restaurant door)
1 Softlock in Seated Cover (Pantai Palace restaurant)
Badly Placed Camera Collision
Partial Fix of the roll
Mutliplayer:
The Roll is not immortal
We can now hear opponent's footsteps
Weapons are reloaded at least half after death (if more bullets than half, nothing happens)
Better management of shots, it limits the number of shots that are lost in communications
Credits:
Corrected spelling on text "Barry Dunne"